sal3302's News

2015 is over

2015-12-31 12:39:48 by sal3302

Hey Newgrounds,
I don't expect people to read this since the internet has become such a crowded place since I was younger. I have been showing up here from time to time to post stuff in hopes I will start making more stuff but it seems like I keep saying I am working on project X yet nothing ever comes from it. Sorry if this blog post sounds depressing but I guess its just me talking to myself. I like to keep these blog posts up just for my own self reference.

So at the beginning of 2015 I decided to do this 1 game a month thing where game developers develope one game a month for the whole month, well I kind of slacked hard on that. My game for January was a collection of all the unfinished games I made when I was younger.. and thats all I submitted haha. I have the old project of what I was working on next but I remember it being an unplayable mess so I stopped. It seems like I have been putting all my time into my retail job and my podcast. I started it in 2014 and it since got picked up by a local website called RabblePress (www.rabblepress.com) and that is where all my time has gone. Also a few days ago I turned 25 and wow that sounds old. I made a joke to a buddy of mine that 25 sounds like a "better have your shit together by now" sounding age. I wish I had my shit together but then again in life you don't really know. I wish I got a job in the field I studyed in, but seems like I may be faced with the reality that I could be stuck at this retail job for a while.. How this relates to making games I do not know, but typing all this down kind of makes me feel better about my situation. I feel like I am not going anywhere but at the same time I know that it is normal for people to feel this way.

But back to games.. I WANT to say that I will make more games, but I don't know where to start. I was working on a game with my cousin in 2014 that I really want to finish, so I hope for that. 2016 seems scary to me, I don't know where to go or what areas to put my energy into. My dad was married to my mom when he was my age and yes he grew up in a different time but still.. I should have had a girlfriend by now I feel. Man dwelling on the past sucks.. I will most likely take this down.

I know 2016 will be better, I learned so much about people and myself. I want to be a different person and get my shit together. & I know I will. Hopefully that means more games to be made!

-Sal


So many birds.. CAAWW CAAWW

2014-10-11 18:46:22 by sal3302

I wrote a blog on here back in 2012 about my failed attempt to upload a game to newgrounds because of the 10MB upload limit at the time. Thankfully Newgrounds now allows up to 20MB downloads, so my game Koopa Kart Adventure can finally be put up.

As I said in the post from 2012; the game was inspired by games like Banjo-Kazooie and The Legend of Zelda. I wanted the original game to be a 2D adventure game with huge levels and a lot of dumb humor. Unfortunately I could not find the time to finish it back in the day so I stopped working on it all together. Because of the way I was designing it the original filesize was huge, I was aiming for 10 levels and just the one level (Bregull island) was almost 20MB. I also thought the game wasn't engaging, no matter how many interesting scenarios I can put the player in, just moving a character around with the arrow keys can get boring after a while. Every level in the game was going to end in a boss race. Since every level would be designed with a built in race track it would seem fitting, I felt like it was a cool idea.

I cut out the best level from the unfinished game and made it its own short adventure. I would like to make more games like this so I guess this upload is just a way to test the waters and hopefully get feedback.

There are so many references in this game that I can't even count. Every game and game series I ever considered awesome is most likely referenced just in this bregull island level. I think Banjo-Kazooie, The original Legend of Zelda and Mario Kart are the most noticeable references, but I also make references to  The Legend of Zelda: The Wind Waker and Majoras Mask, Pokemon Blue, Donkey Kong, Sonic The Hedgehog, Portal, Gauntlet and Metal Gear Solid.

The funny thing about this game are the amount of bird and bird puns. I have part-time job in a tire shop working on cars and I am known by my coworkers for making a lot of puns at work. I am also known for my realistic bird impressions, so I wonder what they are going to think when/if they play this and find out I made a game a few years ago with birds and puns haha.

Anyways I'm done with this blog, I'm going to go take my dog for a walk.

 


The Story of Super Mario: Signal Flow

2014-09-16 13:25:35 by sal3302
Updated

   So based on my habits of writing blogs on here it usually goes; I upload a game then I write a blog about it. So I guess I will keep that trend going and talk about my latest upload Super Mario: Signal Flow.

   The game was an idea I had that I quickly thrown together. I was sitting in class one day in 2009, listening to the teacher, you know college stuff. I was 17 when I started my first year of college so I was unable to visit the college pub before class unlike literally 95% of my other classmates (the other 5% of those people actually have jobs in TV today, I guess they had there priorities straight). My professor Tracy gave out a challenge to the class to create a slide show or some form of teachable material to teach to the class. It was her way of engaging the class. A few people put together some very fancy powerpoint slideshows and did a really good job. At that time I wanted to do something similar but different at the same time. I thought about it for a while and then I realized why not make a game to teach the class? Since I had knowledge on how to design games the ideas started flowing.

 

   When I first went to my professor Tracy and showed her what I had created she was completely ecstatic and amazed with the what she saw and the idea as a whole. I think her reaction might have been effected by the fact that she had 8 coffees that day but I could also be wrong. Prior to showing her, I went in thinking other students probably have done more complex and better things then what I had to show but apparently I was wrong about that. She realized how great of an idea it was and she proceeded to send e-mail’s out to people who worked in the television department at my college proclaiming my amazing idea of studying by playing a Mario game. I remember her telling me how a simple idea can expand into something bigger. She suggested to me to sell the game on discs to my fellow students because I should make money back for my hard work on putting the game together. I sold the game for $2 each on discs and at the end of the day I probably made around $20 give or take from all the sales. I was completely aware that people were sharing the game with each other and copying the contents of the disc onto their computers. I just wanted people to play my game.

   I wanted to keep selling the game, but without Mario assets. So in 2012 I asked my friend who was a graphic designer to help me remake the game with different assets so I could go ahead and resell the game and not have to worry about being sued. The game was going to be called “Super Signal Flow” and star a college kid who fell asleep in class, the entire game would be a dream. Unfortunately my friend didn’t have his priorities straight (or apparently his computer kept “breaking”) so he never got a single thing done. It is very unfortunate because I still believe that could have opened doors for both of us if that game was successful,

Going back to 2009; Tracy kept called me back to show the game off to her future students so I could and sell it so them also.. She would give me a few minutes to go up in front of her classes and demo the game. I was very terrible and awkward when it came to public speaking so I did my best to show them the game and talk about it. I can still remember many peoples reactions, the guys would think it was the sickest things they ever seen and the girls would think it was cute. I would play the first level and that’s all that was needed for people to throw there $2 at me.

   I pitched the game as a study program disguised as a game, that is why the concept of the game is so basic. I had a lot of factors in mind when designing the game. I imagined people of all ages who were taking the class playing it and since everyone knew how to play a Mario game the idea would defiantly fly. I designed it so that people who had little to no video game experience could be able to play through it and learn the material in a fun way. I played on the idea of trial and error when it comes to playing video games. For example in Mega Man the player has to memorize the layout of a level to successfully beat the game, in Mario Signal Flow instead of memorizing level layouts you are actually being forced to learn the course material! GENIOUS!!

   Things were really looking up for me at the time, doors were opening and more ideas kept popping up in my mind. I was known and respected as that guy who made that Mario game to help everyone pass a difficult midterm. I started working on two more games for harder classes since I realized I had a good thing going. One was Super Mario Signal Flow 2: Digital Master Control and Diddy Kong and The Light.

Mario Signal Flow 2 was for an even harder class than Signal Flow, digital master control. In stead of recreating Super Mario Bros 3 I used graphics from Super Mario World and put more television references in the game. For example, when Mario died the death sound would be cut off my bars and tone that cover the screen after he fell off screen. I found the unfinished project file a while ago, I wish I completed the game but I didn't because I guess I was lazy. I regret not finishing it to this day.

The second game; Diddy Kong and The Light was a game that the television department dean at the time told me I should do. After seeing my Mario he told me he wanted me to make a game with his favorite video game character Diddy Kong. My idea was a game starring Diddy trying to escape a dark mine cave. It was inspired by the mine levels from Donkey Kong Country for the Super Nintendo. In those levels the area was barely lit by swinging lights. In my game the players would have to learn the lighting control board in order to light the proper path for Diddy to advance to the next level. Again, I wish I wasn't lazy and made this game! If I kept making these games it would have defiantly opened doors for me, but for some reason I stopped. I learned that if you have a good idea, do it! Other game ideas I had were ones for other classes such as Grand Theft Audio for our audio class and another game based off an older game I made as a kid for a class called “The Creative Team”.

   Later on, Tracy would go out of her way to open up doors for me and give me opportunities because she knew I had a good idea going. She told me about this hatchery program my college was doing where they would fund $5,000 to students trying to start a business or company. I of course said yes to the opportunity and started a small software company with a group of programmers to keep making games like Super Mario Signal Flow. In order to us to get the money though I had to present the idea to a panel of college big wigs. If anyone as seen the show Shark Tank or Dragons Den, it was exactly like that. Amazingly out of a large group of competitors my idea was second! The first place winners were these two attractive blond chicks who wanted to start a insurance company (I personally I would have said yes to whatever they asked for also).

Now back then I was a very introverted person, I was one of those, won't speak unless spoken to kind of person. A few professors noticed I have great ideas and told me not to share them too often since people could and would they could take my ideas and run with them, a like of companies started this way (example; Facebook).

Unfortunately I didn’t listen to their advice at the time and made a lot of bad decisions after starting the company. I would like to talk about the details of what happened but because of possible lawsuits I can't. I still have piles of legal documents and paper trails filled with legal jargon that I have to hold on to in case those guys try to pin a lawsuit on me in the future. I will try to explain; basically the agreement goes something like: if I were to make money off any of the ideas I shared with these guys while the company was a thing then they would have the legal right to do everything in their legal power to stop me from being successful.. legally. Even though my intentions were good, it still hurts me to this day thinking about it and how I really screwed up by starting that company in the first place with a bunch of people who I wish to not speak about anymore.

If I could go back I would do a lot of things differently. I also made Tracy look bad with that whole situation that I can’t talk about which I also still feel terrible about.

Well there you go, that’s the story of how Super Mario Signal Flow came to be and all the lessons I learned just by creating it. I am sorry for ending this on a depressing note but hey, sometimes life gives you lemons. And when that happens you should make lemonade if you can legally.

In the end, follow your dreams and make good decisions kids!

 



Just uploaded my latest project Small Games Collection Volume 1. This is a collection of 3 small games I made when I was a kid that were too small to remake individually. So instead I put them all together into one game. I plan on creating Volume 2 when I have time.

Hope people enjoy it for what it is and find fun in it. I spent a decent amount of time putting this together and time as a kid making all these games. I am still looking into remaking more old games while at the same time also working on original material too.

Anyways, here is a list of all the achievements in Small Games Collection Volume 1 along with details on how to unlock them all. If you get all the achievments then you will unlock an embarassing picture of me as a kid making games on my old computer.

 

"Finish a game"
Finish a game in Duckie Bouncer by keeping the bomb out of the bathrub until time expires.

"Brick Breaker"
Break every brick in a single game of Duckie Bouncer.

"Hit the top"
Bounce the bomb off the top of the screen in Duckie Bouncer

"Go for a swim"
In Mario Mazes at the start of the game go left into the water.

"First maze"
Complete the first maze in Mario Mazes

"Another Maze"
Complete 2 mazes in Mario Mazes

"All mazes clear!"
Complete all mazes in Mario Mazes

"Pointless menu button"
Click the pointess menu button in Emoticon Fun

"Score 100"
Score 100 goals in Emoticon Soccer

"Wings of love"
Collect all the hearts in airplane soar in Emoticon Fun (this one is tough)

"aMAZEing"
Complete Nerd Maze in Emoticon Fun

"Baaaahhh"
Dodge the lambs for 60 seconds without getting hit in Emoticon Fun

"They still suck Sal..."
Play every game in the collection

"Emo gamer"
Play every game in Emoticon Fun

"Backstory"
Read the backstory on all the games.


Thats it, thanks for playing!


Nightmare at the Manor credits

2014-06-08 00:52:41 by sal3302

I have gotten some really awesome feedback for my newest game Nightmare Adventure at Deadmoon Manor. There is something I need to point out first of all. I took the story ideas and artwork out of an old magazine I had been holding on to since I was a kid. I held on to it for this very reason and a few days ago I found it while I was cleaning out my room. The magazine was called Owl and it was the Summer 2002 issue. I made the game in about 2 days in my spare time because I wanted to see if this type of game would work.

Now that I know it does I plan on making more games like this using original characters and scenerios.

Thank you to everyone who has played and enjoyed the game!



I recently finished and uploaded a small game I have been working on for a few days in my spare time, Nightmare Adventure at Deadmoon Manor. The game has gotten positive feedback which is really sweet! I realized that the achievement and death list descriptions don't really explain much so I have made their descriptions avaliable here. Spoiler alert.

Death List

"Ribbit.."
=Get turned into a frog.

"Consumer proposal"
=Get eaten by Drac the vampire

"What a knockout!"
=Get beaten to death by Hans

"Swamped!"
=Drown in the swamp

"You mat bro?"
=Get turned into a doormat

"That looks dirty..."
=Get pulled underground and eaten by a zombie

"Believe in your selfie"
=Get turned into a portrait

"Is this fur real?"
=Get the best ending

Achievements

"Get inside"
=Get inside Deadmoon Manor

"How 'art' thou?"
=Met Celeste

"Burning Bridget's"
=Meet Bridget

"Give him a Hans!"
=Meet Hans

"I vant to meet you"
=Meet Drac the vampire

"Got Carried away..."
=Befriend the Swamp Horror

"Left 4 Dead"
=Run away from the zombies

"Thirsty"
=Drink both red and green liquids

"Collector"
=Obtain all collectables (Tomatoe sauce, old candle, duster and the moonstone)
You must have collected them all at one point across any amout of playthrough
s.

"Die Hard"
=Complete the 'death list'

"Product placement"
=Give away a product

"Best ending"
=You can figure that one out yourself.

Thanks for playing the game!


About BizBreaker

2012-11-22 15:51:05 by sal3302
Updated

I just finished uploading my last project "BizBreaker"

Click here to play BizBreaker

BizBreaker is a game I designed for a production company called BizClip. They asked me to design a game that gives visitors to their site deals with local businesses in and around the Toronto area. In the version I developed for them, I had included QR codes that were rewarded to the player depending on how well they played (see attached photo). In the newgrounds version I replaced this with a achievement system.

I have been designing and tweaking the game for well over a month and I am glad to finally finish it. Thank you to those who have played it, rated it and left a review, I appreciate it!

I don't know when they are going to put it up on there website, but when they do I will make a post and let you guys know.

http://www.bizclip.com

On another note, I recently discovered newgrounds has increased the size limit of uploads from 10mb to 20mb which I am very glad for. This means I can upload more games I made.

Finally got a Wii U :D
add me on miiverse: salyourpal

About BizBreaker


Update (November 2012)

2012-11-15 14:08:37 by sal3302
Updated

It has been a long time since I have posted anything on this site.

Since my last post I have been educating myself to develop 3D games and learned basic programming.

I have been making a test game in Blender (see image) and looking into Unity more, I downloaded GameSalad but I am not a big fan of that program.

Thanks to everyone who have been commenting and rating the games I have up now. I will be adding more so I hope you stay tuned!

Wii U comes out in 4 days :D

-Sal

Update (November 2012)


Failed attempt...

2012-04-23 10:50:12 by sal3302
Updated

As I have stated in my previous posts, I am working on rebuilding my older games to Flash and uploading them here for your enjoyment. My next project was a game I started to work on but then stopped because it was just too big in scope to finish. The game was called Koopa Kart Adventure, I started working on it back in 2009 and only made 2 levels for it. The game was inspired by Banjo-Kazooie/Super Mario 64 and it followed a Koopa Troopa adventuring around in a go kart to collect golden feathers. Every world was designed to have a racetrack embedded in it for the boss battle at the very end. The mission was to go adventure around a level, talk to people and set off scripted events and cutscenes, the structure was very similar to Banjo-Kazooie's levels.. Unfortunately the game was too big to convert down to flash, even after cutting out a lot of stuff it was still too big. I was originally going to call it Koopa Kart Adventure: Breegull island (because breegull island was the second level) and just include the second level but even that was too big and it only had 3 gold feathers and a boss battle. The final file size I managed to get it down to was 14MBs, the limit on newgrounds is 10. I might work on it again sometimes but right now I don't want to castrate my hard work. I can't take out the cutscenes since the storyline was pretty hilarious. I may just release the game as it is but as direct download, but until then I have to put that project aside, I am upset but oh well :(

The next game I am working on is a game I made entirely while in class back in college. It is pretty fun, hopefully you guys will dig it when it goes up. Its only 2MB's thankfully.
Thanks for reading!

Failed attempt...


Where have I been?

2011-02-26 20:07:08 by sal3302
Updated

Well it has been a while since I went on Newgrounds. I have been busy finishing up my last half-semester, now that Its all over and done with I have some time to relax.

I sincerely appreciate the feedback I have received for my game Blob Adventure. I am glad not many people ripped it apart for the graphics, I did it all on MS paint when I was 12 lol

Also, my newest game Tycos Extreme Adventure has done better than I expected. It managed to be my highest rated game and most likely the strangest. Thank you to everyone who played it, I am glad you liked it for what it was. The original game has a bug in it where you could not get past level 4, I went back and fixed that as well as fixed many other things.

One of my old games that I am "re-working" on now is a little platformer called Waddle Dee Day. It's a small windowed game, its resolution is only 520x340 so things are very tight. Now of course it's a game using characters from the Kirby series (no yarn) so it has a lot of Kirby sounds. For the games music I held my old computer microphone I had at the time up to my old Game Boy Color and recorded music from the game Kirby Tilt and tumble. I was around 12 at the time so the game shows it. You could even hear me push the button on the game boy to start the music; I was quite the amateur back in the day lol.

Right now I am looking for someone who can possible draw me a picture of Waddle Dee for the title screen. The picture would have to be 520x340 and he would need to be off to one side so I can put the title in. If anyone could help me please let me know or if you already have a picture of Waddle Dee I could use please message me, I could just rescale it.

I also have some good news I hope to share in a later blog regarding where I stand with my game development career that I have going on. But until then I will be trying to find myself a job

-Sal your Pal

Where have I been?